Stop guessing at lag causes
Lag can come from mobs, block entities, chunk loading, player activity, worldgen, plugins, mods, scripts, or garbage collection. TickVisor narrows the investigation using the files you upload.
TickVisor helps server owners move from “the server feels laggy” to a report with top systems, likely causes, and next actions backed by uploaded diagnostics.
Built around the files server teams already collect when TPS drops, MSPT spikes, or players start reporting lag in the least helpful way possible.
Lag can come from mobs, block entities, chunk loading, player activity, worldgen, plugins, mods, scripts, or garbage collection. TickVisor narrows the investigation using the files you upload.
The report highlights likely causes and practical next steps so you can change one thing at a time and avoid making the server worse, a classic human achievement.
After a change, upload a new profile and compare. The goal is better TPS, lower MSPT, fewer spikes, and fewer vague arguments in staff chat.
Spot systems that commonly drive high tick cost on busy Minecraft servers.
Group profiler output into readable modded-server systems and likely causes.
Keep a record of reports so each optimization pass has evidence behind it.
No. TickVisor analyzes diagnostics and recommends what to investigate or change. You stay in control of server configuration and mod changes.
Common causes include high entity counts, overloaded chunks, expensive block entities, mod event handlers, world generation, player activity, I/O pressure, and JVM/runtime overhead.
Before and after profiles help prove whether a fix worked instead of relying on guesses or one smooth minute after restart.
Upload useful diagnostics, read the report, apply one change, then compare another capture. Primitive? Yes. Effective? Also yes, annoyingly.